

Queue up a load of units whilst my MCV was mobile and then plonk myself next to my objective and unleash the units within. It was so basic that I ended up using the same strategy throughout the entire game. But Command and Conquer 4 felt wildly simplistic even to a journeyman RTS player such as me.

I know from playing Dawn of War that the non-base building RTS can be done with just as much depth and complexity than traditional games offer. It felt like I was playing a pared down RTS made specifically for the PS3 or Xbox 360 and I'm genuinely puzzled as to why it wasn't released in those platforms instead of the PC. Nearly every moment I was stacking up troop or vehicle orders I kept thinking how lightweight the whole game came across. The three platforms each had their own limited tech trees and it wasn't long before I was yearning for a more traditional RTS experience that this game had previously pioneered. I could immediately see the appeal of this approach and the way you can quickly produce troops, tanks or aircraft ensured I was straight into the action with little delay. This fourth iteration of the game felt just like the game’s subtitle - a Twilight for the Tiberium series and not the brave new dawn it should have been. These MCVs I remembered from the first game but these units are now completely mobile and the range of structures you can build when deployed are limited to only a few. Instead of building structures and gathering resources I found myself in control of one of three mobile platforms that dispensed unit with the click of a mouse. Command and Conquer 4 completely changes that mechanic and I was surprised to see the game ape the style of Company of Heroes so badly. It was the ultra-serious, full-motion-video cut-scenes that cemented it a place in my heart just as much as the satisfying way you could build up structures, acquire resources and build an army to dominate the battlefield.

The new approach offers a lightweight experience perhaps better suited to the console market than the PC.īack in the 90's when Real-time Strategy games were just starting out with Starcraft and Warcraft, Command and Conquer defined and popularised the genre with its accessible style and hammy storyline. Command and Conquer 4: Tiberian Twilight is exclusive to PC again, but the base-building Real-time Strategy is lost in favour of a more streamlined tactical system similar to Company of Heroes.
